4/15/2024 0 Comments Lag switch for roblox download![]() Uis.InputBegan:Connect(function(input,gameProcessedEvent) If not firstperson then togglecamera() end Local human = player.Character:WaitForChild("Humanoid") Local mobilebutton = playergui:WaitForChild("MobileStuff"):WaitForChild("Frame").ToggleView Local player = game:GetService("Players").LocalPlayer However, when another player does this and I try to enable third person, third person is enabled but shift lock is not (until I disable first person, and then reenable it again).Ĭode in LocalScript under StarterGui: local uis = game:GetService("UserInputService") I don’t know if this is just a me problem but I made it in my game that pressing V enables third person and automatically sets the attribute to True, and when pressed again it sets the player to first person and disables the attribute. if this has any impact on functionality in your game, remove it in testing scenarios on studio, locking the mouse on mobile prevents user input. UserInput:GetPropert圜hangedSignal("MouseBehavior"):Connect(function() Local toggleEvent = cameraModule.activeMouseLockController:GetBindableToggleEvent() how the CameraModule decides not to instantiateĬameraModule.activeMouseLockController = MouseLockController.new() Add in detection for TouchEnabled, as this is Then tack this onto the end of the script, and it should work on mobile. Local MouseLockController = require(playerModule.CameraModule:WaitForChild("MouseLockController")) Needing to change shift lock in generalĮDIT: Fetch MouseLockController from the CameraModule at the top of the PlayerScriptsLoader script local cameraModule = require(playerModule:WaitForChild("CameraModule")).Init:WaitForChild("PlayerScriptsLoader").Parent = game:GetService("StarterPlayer").StarterPlayerScripts Init.Parent = game:GetService("ServerScriptService") Local plugin = PluginManager():CreatePlugin() ![]() Local init = model:WaitForChild("EzShiftlock") Author: Usage: Installing EzShiftlock through the command bar If you’re too lazy to do all the installation steps you can run this code in the command bar to do that job for you. You can enable shift lock when installed and the ‘ShiftlockAttributeName’ is set to ‘Shiftlock’ with something like: player:SetAttribute("Shiftlock",true) In the main script there’s a configuration named ‘ShiftlockAttributeName’ and whatever you set it to is what will enable / disable shift lock for the client. To use the system, all you need to do is insert the model and reparent the ‘PlayerScriptsLoader’ that comes with it to ‘StarterPlayerScripts’ and change the configurations to your likings. - enabling the camera API without forking.This module allows you to set whether or not a user’s shift lock is enabled, one of the main reasons I made this was so I could have a mobile shift lock option.īefore I go onto usage and other stuff, I’d like to credit people who contributed to it’s creation. So again, I’ve needed this for one of my recent games but I also believe it’d be helpful to other people with similar goals. ![]()
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